Metternich
Feldmarschall General
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His Imperial Majesty
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« on: March 05, 2008, 06:36:22 PM » |
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So, this is my idea for a soviet faction to match the german one I already proposed. I have quite a few already made up, so I will be posting them at the rate of one a day or so to hopefully get some conversation going.
BUILDINGS AND UNIVERSAL UNITS:
T1: Building: Party Field HQ (200mp, 15f) Troops: Soviet infantry (250mp), Sniper (340), Pioneers (130) Vehicles: BA-64 armored car (240mp, 20f) Upgrades: Propaganda Level 1 (80mp, 10f), 2 (100mp, 25f), 3 (120mp, 40f)
T2: Building: Troop Quarters (230mp, 25f) Troops: Red Army Infantry (300mp), Heavy Weapons Crew (240) Vehicles: Universal Carrier (220mp, 15f), F-22 76mm AT gun (300mp) Upgrades: Lend-Lease Equipment (200mp, 40f)
T3: Building: Red Army Command (250mp, 35f) Troops: Commissar (270mp) Vehicles: T-70 Light Tank (330mp, 40f), SU-76 assault gun (300mp, 35f), Katyushka rocket launcher (310mp, 20f) Upgrades: Army Reforms (240mp, 45f)
T4: Building: Armor Command (250mp, 50f) Troops: Bomb Dogs (160mp) Vehicles: SU-85 (360mp, 50f), T-34 (470mp, 100f), KV-1 (500mp, 110f) Upgrades: Forced Labor Support (450mp, 160f)
DOCTRINES:
Propaganda:
Left Side, Commissars:
Commissar (2): Early off map commissars can be called in for 270mp Forward Observers (3): All Commissars can call in heavy artillery strikes from off map for 170a Assault Officer (3): Commissars can throw smoke grenades (15a), gain "patriotic charge" (30a) ability which while active breaks pin and increases movement speed, but increases damage and eliminates accuracy bonus from commissar to all units within his radius of influence.
Right Side, Propaganda:
Great Patriotic War (1): Passive ability, all infantry receive mild defensive bonuses, doubled when in own territory. Dig In (2): All infantry can build makeshift dirt redoubts for shelter from light arms fire. These are deployed more quickly and are more resilient than sand bags. Return Fire (4): allows Pioneers to deploy the 152mm M1943 D-1 Field Howitzer (450mp, 70f).
Advanced Tactics:
Left Side, Offensive Support:
For The Motherland (1): (yes, I am aware of the similarity to FTFL) Gives movement speed and accuracy while moving bonuses. Makes units significantly less vulnerable to pin, but does not break it (50a). Smoke Grenades (2): Allows the squad leader of any regular infantry squad (Soviet Infantry/Red Army Infantry/Guard Riflemen) to throw a smoke grenade to cover troops (15a). SVT-40 Upgrade (3): All troops armed with rifles (MN 38) are issued SVT-40 semi-auto rifles free of cost.
Right Side, Off Map Support:
Heavy Mortar Team (2): Off map armed with the 82mm 82-PM 41 mortar (270mp) Artillery Barrage (3): Off map 152mm artillery barrage (220a). Troop Surge (4): A surge of 3 Red Army Infantry squads, 2 commissars, 1 T-34/76, and 2 BT-7 light tanks to turn the tide, or finish off your enemy (800mp)
Armor:
Left Side, Veterancy:
Up-gun (1): All T-34's are upgraded to 85mm main gun free of charge. Veteran Armor (3): All armor is raised to Vet 2 w/out any research or experience needed. Hardened Tankers (4): All tanks loose all accuracy penalties and are set to Vet. 3. Speed of tanks is also increased.
Right Side, Support:
Repair Depot (2): Pioneers can build repair stations in friendly territory (150mp, 20f) BT-7 Infantry Tank (3): Fast but light BT-7 tank called in from off map (500mp) IS-2 (6): The super heavy IS-2 Tank is called in from off map, limit 1 at a time (1200mp).
UNITS:
Soviet Infantry: 10 man squad, 2 armed with PPSD's, 8 armed with MN 38 rifles. Poor performance all around. Upgrades: PPSD to PPSH when Tier two is reached. No additional cost.
Sniper: 1 man, armed with MN 91/30 scoped rifle Upgrades: SVT-40 Semi-auto sniper rifle, vet 3.
Pioneers: 3 men, armed with PPSH, capable of repairing buildings/vehicles. Can build emplacements and base structures, along with Observation Posts. Upgrades: PPSH at Tier 2
BA-64 Armored Car: Light armored car, turret swivels 360 degrees. Armed with a single DP-28 MG Upgrades: DShK 12.7mm MG (110a)
Red Army Infantry: 10 man squad, 4 PPSh's, 6 MN 38 rifles. Decent performance at best, until later upgrades. Upgrades: 3 MN-38's to SVT-40 for 50a after "Army Reforms", 1 Bazookas for 50a after Lend-Lease agreement
Heavy Weapons Crew: 3 men, armed with PPSh, low HP, but doubled once upgraded with weapon to prevent spamming the cheap troops Upgrades: DP-28 LMG (60a), PTRD [can camouflage] (50a), ROKS-2 Flamethrower (50a), 2 50-PM 40 ‘spade mortars’ (60a)
Universal Carrier: it is a Bren carrier exported so soviet union, so, same stats Upgrades: NONE
F-22: 76mm AT gun, powerful shot, but, as it is crewed by soviets, poor accuracy Upgrades: NONE
Commissar: Essential unit to soviet army, within his radius, all squads receive large accuracy increases. Can execute a member of a near by squad to break pin and increase movement speed at the cost of accuracy and an increase in damage received. Initially, armed only with the TT-33 pistol. Upgrades: SVT-40 (40a)
T-70: Essentially a very heavy armored car. Minimal AT capabilities, mostly for anti-infantry/light vehicle work and scouting Upgrades: NONE
SU-76: Direct fire cannon on wheels. Light armor, but effective AT/anti infantry abilities. Fast and cheap. Upgrades: NONE
Katyushka: Rocket launcher on the back of a truck. Good area effect, effective against inf. and armor, inaccurate by nature and long reload time. Upgrades: NONE
Bomb Dogs: Dog with a 10lbs satchel strapped to it. It runs toward enemy tanks and blows up. The fuse must be pulled and will blow up in the set amount of time, highly vulnerable to light arms fire. Upgrades: NONE
SU-85: Heavy Tank killer. Effective against armor, no turret, vulnerable to infantry as it has no secondary weapons. Upgrades: NONE
T-34: Fast, cheap, powerful tank. Effective against armor and infantry alike. Upgrades: 85mm main gun (120a)
KV-1: Heavy tank. Powerful 76mm main gun. Upgrades: 152mm Howitzer [slows tank, makes it more vulnerable due to higher profile] (120a) OR ATO-41 Flamethrower [reduces main gun to 45mm much less effective against armor] (100a)
152mm M1943 D-1: Heavy howitzer, immobile, but can turn 360 degrees. Upgrades: NONE
82mm 82-PM 41: Mortar of similar strength and range to axis 81mm mortar. Upgrades: NONE
Guard Riflemen: 4 men armed with 1 PPSh and 3 SVT-40’s. No accuracy penalties, resistant to pin. Combat abilities roughly equivalent to Grenadiers. Upgrades: Urban Assault Group [all men armed with PPSh for superlative close combat] (60a), Anti-tank Squad [Replace PPSh and one SVT with PTRD AT rifles, gives the ability to camouflage when in cover] (40a).
BT-7: Light tank, fast moving. Come with Guard Riflemen when called in. Other infantry squads can mount tank later. Infantry on tank are in negative cover and vulnerable to enemy fire. Upgrades: NONE
IS-2: Very heavy, very powerful tank capable of going toe to toe with the heaviest of axis armor and coming out victorious. Upgrades: NONE
UPGRADES:
Propaganda: Soviet Troops gain veterancy through experience, but can only attain veterancy if the appropriate level of propaganda has been issued. Lend-Lease Equipment: Allows bazookas to be issued to Red Army Infantry, allows the Universal Carrier to be built Army Reforms: Accuracy penalties decreased by 33%, allow for SVT-40 to be issued to infantry, required before next building can be constructed. Forced Labor Support: Reduces man power cost of all soviet vehicles by 50%, Cost of weapon upgrades reduced by 25%
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