CoH-Stats Forum
September 07, 2008, 02:41:06 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Login Register  
Pages: [1] 2 3 4
  Print  
Author Topic: Eastern Front, Soviet Faction  (Read 2351 times)
Metternich
Feldmarschall General
Administrator
Full Member
*****
Posts: 326


His Imperial Majesty


View Profile
« on: March 05, 2008, 06:36:22 PM »

So, this is my idea for a soviet faction to match the german one I already proposed.  I have quite a few already made up, so I will be posting them at the rate of one a day or so to hopefully get some conversation going.

BUILDINGS AND UNIVERSAL UNITS:

T1:
Building: Party Field HQ (200mp, 15f)
Troops: Soviet infantry (250mp), Sniper (340), Pioneers (130)
Vehicles: BA-64 armored car (240mp, 20f)
Upgrades: Propaganda Level 1 (80mp, 10f), 2 (100mp, 25f), 3 (120mp, 40f)

T2:
Building: Troop Quarters (230mp, 25f)
Troops: Red Army Infantry (300mp), Heavy Weapons Crew (240)
Vehicles: Universal Carrier (220mp, 15f), F-22 76mm AT gun (300mp)
Upgrades: Lend-Lease Equipment (200mp, 40f)

T3:
Building: Red Army Command (250mp, 35f)
Troops: Commissar (270mp)
Vehicles: T-70 Light Tank (330mp, 40f), SU-76 assault gun (300mp, 35f), Katyushka rocket launcher (310mp, 20f)
Upgrades: Army Reforms (240mp, 45f)

T4:
Building: Armor Command (250mp, 50f)
Troops: Bomb Dogs (160mp)
Vehicles: SU-85 (360mp, 50f), T-34 (470mp, 100f), KV-1 (500mp, 110f)
Upgrades: Forced Labor Support (450mp, 160f)


DOCTRINES:

Propaganda:

Left Side, Commissars:

Commissar (2): Early off map commissars can be called in for 270mp
Forward Observers (3): All Commissars can call in heavy artillery strikes from off map for 170a
Assault Officer (3): Commissars can throw smoke grenades (15a), gain "patriotic charge" (30a) ability which while active breaks pin and increases movement speed, but increases damage and eliminates accuracy bonus from commissar to all units within his radius of influence.

Right Side, Propaganda:

Great Patriotic War (1): Passive ability, all infantry receive mild defensive bonuses, doubled when in own territory.
Dig In (2): All infantry can build makeshift dirt redoubts for shelter from light arms fire. These are deployed more quickly and are more resilient than sand bags.
Return Fire (4): allows Pioneers to deploy the 152mm M1943 D-1 Field Howitzer (450mp, 70f).

Advanced Tactics:

Left Side, Offensive Support:

For The Motherland (1): (yes, I am aware of the similarity to FTFL) Gives movement speed and accuracy while moving bonuses. Makes units significantly less vulnerable to pin, but does not break it (50a).
Smoke Grenades (2): Allows the squad leader of any regular infantry squad (Soviet Infantry/Red Army Infantry/Guard Riflemen) to throw a smoke grenade to cover troops (15a).
SVT-40 Upgrade (3): All troops armed with rifles (MN 38) are issued SVT-40 semi-auto rifles free of cost.

Right Side, Off Map Support:

Heavy Mortar Team (2): Off map armed with the 82mm 82-PM 41 mortar (270mp)
Artillery Barrage (3): Off map 152mm artillery barrage (220a).
Troop Surge (4): A surge of 3 Red Army Infantry squads, 2 commissars, 1 T-34/76, and 2 BT-7 light tanks to turn the tide, or finish off your enemy (800mp)

Armor:

Left Side, Veterancy:

Up-gun (1): All T-34's are upgraded to 85mm main gun free of charge.
Veteran Armor (3): All armor is raised to Vet 2 w/out any research or experience needed.
Hardened Tankers (4): All tanks loose all accuracy penalties and are set to Vet. 3. Speed of tanks is also increased.

Right Side, Support:

Repair Depot (2): Pioneers can build repair stations in friendly territory (150mp, 20f)
BT-7 Infantry Tank (3): Fast but light BT-7 tank called in from off map (500mp)
IS-2 (6): The super heavy IS-2 Tank is called in from off map, limit 1 at a time (1200mp).


UNITS:

Soviet Infantry: 10 man squad, 2 armed with PPSD's, 8 armed with MN 38 rifles. Poor performance all around.
Upgrades: PPSD to PPSH when Tier two is reached. No additional cost.

Sniper: 1 man, armed with MN 91/30 scoped rifle
Upgrades: SVT-40 Semi-auto sniper rifle, vet 3.

Pioneers: 3 men, armed with PPSH, capable of repairing buildings/vehicles. Can build emplacements and base structures, along with Observation Posts.
Upgrades: PPSH at Tier 2

BA-64 Armored Car: Light armored car, turret swivels 360 degrees. Armed with a single DP-28 MG
Upgrades: DShK 12.7mm MG (110a)

Red Army Infantry: 10 man squad, 4 PPSh's, 6 MN 38 rifles. Decent performance at best, until later upgrades.
Upgrades: 3 MN-38's to SVT-40 for 50a after "Army Reforms", 1 Bazookas for 50a after Lend-Lease agreement

Heavy Weapons Crew: 3 men, armed with PPSh, low HP, but doubled once upgraded with weapon to prevent spamming the cheap troops
Upgrades: DP-28 LMG (60a), PTRD [can camouflage] (50a), ROKS-2 Flamethrower (50a), 2 50-PM 40 ‘spade mortars’ (60a)

Universal Carrier: it is a Bren carrier exported so soviet union, so, same stats
Upgrades: NONE

F-22: 76mm AT gun, powerful shot, but, as it is crewed by soviets, poor accuracy
Upgrades: NONE

Commissar: Essential unit to soviet army, within his radius, all squads receive large accuracy increases.  Can execute a member of a near by squad to break pin and increase movement speed at the cost of accuracy and an increase in damage received.  Initially, armed only with the TT-33 pistol.
Upgrades: SVT-40 (40a)

T-70: Essentially a very heavy armored car. Minimal AT capabilities, mostly for anti-infantry/light vehicle work and scouting
Upgrades: NONE

SU-76: Direct fire cannon on wheels. Light armor, but effective AT/anti infantry abilities. Fast and cheap.
Upgrades: NONE

Katyushka: Rocket launcher on the back of a truck. Good area effect, effective against inf. and armor, inaccurate by nature and long reload time.
Upgrades: NONE

Bomb Dogs: Dog with a 10lbs satchel strapped to it. It runs toward enemy tanks and blows up. The fuse must be pulled and will blow up in the set amount of time, highly vulnerable to light arms fire.
Upgrades: NONE

SU-85: Heavy Tank killer. Effective against armor, no turret, vulnerable to infantry as it has no secondary weapons.
Upgrades: NONE

T-34: Fast, cheap, powerful tank. Effective against armor and infantry alike.
Upgrades: 85mm main gun (120a)

KV-1: Heavy tank. Powerful 76mm main gun.
Upgrades: 152mm Howitzer [slows tank, makes it more vulnerable due to higher profile] (120a) OR ATO-41 Flamethrower [reduces main gun to 45mm much less effective against armor] (100a)

152mm M1943 D-1: Heavy howitzer, immobile, but can turn 360 degrees.
Upgrades: NONE

82mm 82-PM 41: Mortar of similar strength and range to axis 81mm mortar.
Upgrades: NONE

Guard Riflemen: 4 men armed with 1 PPSh and 3 SVT-40’s.  No accuracy penalties, resistant to pin.  Combat abilities roughly equivalent to Grenadiers.
Upgrades: Urban Assault Group [all men armed with PPSh for superlative close combat] (60a),  Anti-tank Squad [Replace PPSh and one SVT with PTRD AT rifles, gives the ability to camouflage when in cover] (40a).

BT-7: Light tank, fast moving.  Come with Guard Riflemen when called in.  Other infantry squads can mount tank later.  Infantry on tank are in negative cover and vulnerable to enemy fire.
Upgrades: NONE

IS-2: Very heavy, very powerful tank capable of going toe to toe with the heaviest of axis armor and coming out victorious.
Upgrades: NONE


UPGRADES:

Propaganda: Soviet Troops gain veterancy through experience, but can only attain veterancy if the appropriate level of propaganda has been issued.
Lend-Lease Equipment: Allows bazookas to be issued to Red Army Infantry, allows the Universal Carrier to be built
Army Reforms: Accuracy penalties decreased by 33%, allow for SVT-40 to be issued to infantry, required before next building can be constructed.
Forced Labor Support: Reduces man power cost of all soviet vehicles by 50%, Cost of weapon upgrades reduced by 25%
Logged

Nicht durch Reden und Majoritätsbeschlüsse werden die großen Fragen der Zeit entschieden — das ist der große Fehler von 1848 und 1849 gewesen — sondern durch Eisen und Blut.
-Otto von Bismarck
TheBiglebowski(Aka Morg)
Jr. Member
**
Posts: 122


Sorry I'm allergic to bullshit


View Profile
« Reply #1 on: March 05, 2008, 06:52:10 PM »

Ahh the classic Klemens, doing what he does best.

I still think there should be some way to use partisans and what not, but I guess its the red army...
Logged

You can go to hell and die. Yeah thats right. You'll die after you get to hell! Didn't know that did you? Well you learn a new thing everyday don't you?
                                            -Morgoth890
Metternich
Feldmarschall General
Administrator
Full Member
*****
Posts: 326


His Imperial Majesty


View Profile
« Reply #2 on: March 05, 2008, 06:53:09 PM »

If you can figure a way to work it in, go for it, that is what these forums are about.
Logged

Nicht durch Reden und Majoritätsbeschlüsse werden die großen Fragen der Zeit entschieden — das ist der große Fehler von 1848 und 1849 gewesen — sondern durch Eisen und Blut.
-Otto von Bismarck
TheBiglebowski(Aka Morg)
Jr. Member
**
Posts: 122


Sorry I'm allergic to bullshit


View Profile
« Reply #3 on: March 05, 2008, 09:46:32 PM »

I think it can be worked in a form of doctrine. I think the only problem is "Advanced tactics" seems out of place. Theres some distinctive ideas that need to be kept there, but I think I'll try my hand at building an edited version of that and putting it in the Doctrines forums. With your permission of course, yours truly is the master work. Still, I'm gonna do all this tomorrow.
Logged

You can go to hell and die. Yeah thats right. You'll die after you get to hell! Didn't know that did you? Well you learn a new thing everyday don't you?
                                            -Morgoth890
Metternich
Feldmarschall General
Administrator
Full Member
*****
Posts: 326


His Imperial Majesty


View Profile
« Reply #4 on: March 05, 2008, 10:19:51 PM »

You never need my permission to edit anything I put up (in the form of an idea/normal post, my word is final on rules and such).

The only way this forum is gonna survive is if we criticize eachother's ideas.
Logged

Nicht durch Reden und Majoritätsbeschlüsse werden die großen Fragen der Zeit entschieden — das ist der große Fehler von 1848 und 1849 gewesen — sondern durch Eisen und Blut.
-Otto von Bismarck
MajorStoffer
Innocentia Nihil Probat
Jr. Member
**
Posts: 163


Defender of the Motherland


View Profile
« Reply #5 on: March 05, 2008, 11:07:32 PM »

Have an Idea for my own doctorine, might work well in place of your first, but just my two cents.


Shock Army

Left Side: Frontline Forces

Shock Troops

4 man squad armed with rudimentry body armour and PPSh smgs. Durable close combat troops.
Abilities: Throw Grenade (25a)
Upgrades: DP-28 lmg, high volume of fire lmg, can fire on move but much more inaccurate (50a).

Ba-68 Armoured Car

Overall same stats ad Ba-64, but armed with 45mm gun and co-ax lmg. Effective against light vehicles and infantry.
Abilties: HE rounds (35a) main gun fires a single high explosive round, devestating to clustered infantry and highly damaging to buildings. (rough analog to Canister Shot for M3)

ISU-152

Ultra heavy combat vehicle, negligable power against tanks, but massive 152mm main gun can reduce infantry and structures to very small pieces in moments. Long reload and low speed.


Right Side: Propaganda

Russian Determination

All troops move faster and fire more rapidly

Partisans

10 man squad with randomized weapons of German or Russian origin, can operate as riflemen, anti-tank teams or close assault troops, depending on the equipment. Can re-inforce near any civilian structure, fairly low health and slow re-inforce times, can camoflauge off roads.
Abilities: Molotov Cocktail (25a), throws incendiary weapon which damages area over time, units initially impacted will take fire damage for 30 seconds.

Not One Step Backwards

Troops become significantly more durable and accurate, but become unable to retreat. Commissar execution ability increased in effectiveness.


Just an idea to throw around, a little too tired to organzie it properly
Logged

Пролетарии всех стран, соединяйтесь!
bigB
Newbie
*
Posts: 3



View Profile
« Reply #6 on: March 06, 2008, 10:42:50 AM »

I like the "for the motherland" idea but how about it affects enemy troops in your territory like a russian winter, maybe they get an increase in recieved damage and move slower.

For the Commissars i would like to see them be able to kill one soldier to motivate other units around him like a crazy commie political officer.

I dont think they should just tech one two three four. Relic needs to stay creative.
Logged
Metternich
Feldmarschall General
Administrator
Full Member
*****
Posts: 326


His Imperial Majesty


View Profile
« Reply #7 on: March 06, 2008, 12:18:16 PM »

I think that any weather penalties/bonuses would be dependent on just that, the weather.  I think we were told by relic that the weather was going to effect the combat of units in OF, but it didnt, so hopefully, they are saving that for an Eastern Front expansion.  The Germans would get penalties if it came up snowing, and the soviets could get mild bonuses.

If they did do that, it would be entirely reasonable for an ability like FTML to increase soviet effectiveness in the snow, but I dont think it would make much since for your enemy to be effected by an ideological ability that you activate, unless it is something like propaganda.

As for the alinear teching, They did that with PE and it turned out to cause quite an upset.  My next faction that I plan on posting is my British North Africa faction and it has a very different tech-tree.
« Last Edit: March 06, 2008, 12:28:04 PM by Metternich » Logged

Nicht durch Reden und Majoritätsbeschlüsse werden die großen Fragen der Zeit entschieden — das ist der große Fehler von 1848 und 1849 gewesen — sondern durch Eisen und Blut.
-Otto von Bismarck
bigB
Newbie
*
Posts: 3



View Profile
« Reply #8 on: March 06, 2008, 08:45:08 PM »

Why should weather give one side an advantage over another?  They both fight in the same conditions so both sides should get affected. 
« Last Edit: March 06, 2008, 08:49:36 PM by bigB » Logged
MajorStoffer
Innocentia Nihil Probat
Jr. Member
**
Posts: 163


Defender of the Motherland


View Profile
« Reply #9 on: March 06, 2008, 09:31:42 PM »

Ah, but Soviet winter clothing was significantly better than what the Germans had, nevermind the fact that the Wehrmacht neglected to bring much winter clothing on the Eastern Front, assuming it would be over before Fall, nevermind Winter.
Logged

Пролетарии всех стран, соединяйтесь!
Metternich
Feldmarschall General
Administrator
Full Member
*****
Posts: 326


His Imperial Majesty


View Profile
« Reply #10 on: March 07, 2008, 12:08:32 AM »

Like stoffer said, the soviets were actually prepared for winter.  Perhaps giving bonuses is going to far, but negating the hindering effects at the very least.  If the weather was dynamic, it could throw in another realistic twist.  You are about to be crushed into dust when your greatest general, december, steps in and saves the day.
Logged

Nicht durch Reden und Majoritätsbeschlüsse werden die großen Fragen der Zeit entschieden — das ist der große Fehler von 1848 und 1849 gewesen — sondern durch Eisen und Blut.
-Otto von Bismarck
MajorStoffer
Innocentia Nihil Probat
Jr. Member
**
Posts: 163


Defender of the Motherland


View Profile
« Reply #11 on: March 07, 2008, 07:22:23 PM »

Well it would have to be dynamic, or else all Soviet players would do is play on Winter maps, hardly seems fair eh?
Logged

Пролетарии всех стран, соединяйтесь!
colep
Das Obermeister
Full Member
***
Posts: 236


Sieg Heil!


View Profile
« Reply #12 on: March 09, 2008, 02:58:47 PM »

The main problem i see with your new faction is that the soviets have no real effective anti armor until they get their tanks out, unless Relic decides that an AP rifle was somehow an effective method of killing anything besides a PIII.
As for that partisan stuff, what partisans were there on the Eastern front? The Einstatsgroupen and SS killed off everybody who wasnt helping the Germans, you're thinking of France.
Logged
MajorStoffer
Innocentia Nihil Probat
Jr. Member
**
Posts: 163


Defender of the Motherland


View Profile
« Reply #13 on: March 11, 2008, 07:55:40 PM »

Actually, the Partisans in eastern europe made the marquis and dutch resistance look like a bunch of kids with firecrackers. Oftentimes Partisans would form forces large and well equipped enough to warrant and entire Wehrmacht division to take them on. They tended to operate from wooded areas and out of small rural communities to small to warrant a German garrison, and often had help from NKVD operatives, a couple groups even had stolen light aircraft and vehicles.
Logged

Пролетарии всех стран, соединяйтесь!
Nikolay
Newbie
*
Posts: 7


View Profile
« Reply #14 on: March 18, 2008, 09:07:06 AM »

OMG))) no commisars! They was be abolished in 1942. Change on "Politruk", but them non battle officer.
Bomb dogs? WTF?))) try bomb pig or bomb messenger-pigeon.
KV-1 change to KV-85 in second part of war (with 152 mm gun was KV-2).
mmm what else?
In 44-45 was non cold winter;)
I like partizans troop with randome weapons.
SVT-40 is very rare in 43-45.
Soviet hand AT gun penetrate light vehicles, only. But can damage track on medium tanks.

Best regards.
sorry for my bad english))))
Logged
Pages: [1] 2 3 4
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.2 | SMF © 2006-2007, Simple Machines LLC Valid XHTML 1.0! Valid CSS!